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0.49 Released to stable: Changelog

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#1 Next_Generation

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Posted 18 September 2014 - 07:47 AM

**CHANGELOG: Stable - 0.49.124971**

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

**Map and spawn changes :**

Severograd, and new villages in vicinity

**New items :**

* Hunting Knife
* Balaclava (different versions)
* Firefighter jacket (different versions)
* Cattle Prod
* Stun Baton
* Telescopic Baton
* MASKA helm
* Medical Thermometer
* RDG-5 Explosive Grenade
* Soviet Officer Hat
* Various spawn table changes

**New mechanics :**

* New melee hit detection
* Player temperature
* Resuscitation
* Fibrillation
* New events (helicopter crashes, vehicle spawns etc.)
* New door implementation
* Players can now run up and down the stairs
* Zombie variations
* First iteration of central economy.
* Animal navmesh

**New animations :**

* Digging Animations
* New restrained crouch pose
* New restrained crouch walk
* CPR animations
* New zombie walks, runs, sprints and idle variations
* Ragdoll changes

**Fixed :**

* Duplication techniques removed
* Shotgun pellets in multiplayer are now working
* Player can no longer take an item in hand while handcuffed
* Various gesture related fixes and polishing
* Raised move with bow in Standing stance and rotations with bow
* Minor polishing for different reloads
* Unintended fishing cancellation by player movement should be reduced
* Wearing raincoat and gorkas now prevents you from soaking from rain
* Clothes drying revisioned
* Berry picking, tree and kindling gathering and worms digging can now be cancelled
* Player gets wet even when only partially submerged in water
* Ruined axe warning message
* Balaclava mask can get wet
* Weather client synchronization
* 7.62x39 cartridges have weight
* Rags and sticks are spent when they are in hand before crafting starts
* Allowed swing detection for most melee weapons
* Added sound, music, radio and speech fade in dead state
* Battery licking animation for check battery action
* Various desync issues
* Various server performance issues
* Player can no longer change weapon when in water
* Player collisions adjusted to reduce clipping through walls in various situations
* Fixed an issue where certain gestures would not get called from raised stance
* Fixed footstep sounds in various moves
* Fixed an issue where the player could fall to the ground after performing "Drink All" action
* Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
* Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

**Issues :**

* Persistence (Events do not get loaded properly after server restart)
* Persistence (Server state can become corrupted due to grenades stored in containers)
* Melee (When using rapid left click there is a high chance that melee weapon will get switched)
* Broken shadows in some cases
* Zombies are unable to get into some of the buildings.
* Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)

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#2 Spence

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Posted 18 September 2014 - 01:53 PM

Looking better and better every update

#3 Next_Generation

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Posted 18 September 2014 - 02:04 PM

Looking better and better every update

This one is extra special as it comes with pretty much all fixes for known duping exploits and an inventory wipe too so no more hacked mags.

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#4 Josh

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Posted 18 September 2014 - 06:23 PM

Vehicles spawns? I miss a lot crap

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#5 Next_Generation

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Posted 19 September 2014 - 03:50 AM

The vehicle spawns are for the dynamic events such as the old style crashed heli, the mi-8 and the police cars. The actual first vehicle in the game is not too far away apparently, they said in the last status report that it is now finished but just need artwork for that and the parts too and it's ready to go.

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